Menu

  .NEWS
.ARCHIVES

    Sonic M. A.
    Solar Striker
    Fernando 3c
    Libs

.PUDS
    Chrono fantasy
.SCREENSHOTS
 

Archives

  .OLD NEWS
.FTP
.TOP 10
.UPLOAD
(staff only)
 

Contacts

  .FORUM
.STAFF
 



 

PUDS

 
Chrono Fantasy
This game is our personnal mix between two famous games on Snes "Chrono Trigger" and "Final Fantasy 6".
They are both created by Squaresoft, which is very famous for its RPG Home page In fact, it will be the sequel of this two games. We want to create a sequel since Square has never realised a real sequel for its games.

The main characters will be : Crono, Marle, Lucca, Frog, Robo, Ayla, Magus, Terra, locke, Edgar, Sabin, Celes, Relm and another mysterious character.

The story will be original and we hope that you will love it. But at this moment we don't now if we will offer multiple-endings or not.
Nevertheless, it should take a long time before you will be able to see the end.

 

All has been started when Ayla killed Lavos with Crono and Marle, and when Kefka was defeated. Ayla was infused with a toxic black substance escaped from Lavos, which has changed its DNA...

As usual, quests, parallels sotries and tiny games will be available.

We will use our graphical library "Genlib" which is very fast and offer a high quality of Grayscale. We will try to get the maximum of its performance (Sma uses also Genlib) to offer a new game experience.

The graphisms will be taken from "Chrono Trigger" and "Final Fantasy 6" (Snes) and converted into 4 levels of grays. So the graphisms should be very good ! Note that the characters of Final Fantasy 6 will be transformated (Enlarged).

The lack of musique during the game is a problem which we haven't solved yet.

The way of fighting will be quite original. There won't be random battles. All ennemies can be seen on screen, giving players the option to outrun or avoid unecessary battles. When you pass in battle mode, you will stay on the same screen.

The battle system will provide :
@ Tech : Attack the ennemies with Fight/Magic/Special
@ Break: Memorise a counter-attack.
@ Move : Move your player.
@ Item : Classic...



Some attacks will be only available if your parties members will be at some positions (like the attack 'pentagram' which invoks Lucifer and if your players aren't in a pentagram, it will attacks you instead of your ennemies).
Some ennemies will be only weakable with Counter-Attack. There will be also the limits, but it will be different from FF7, i.e. it will only be available, most of times, against Boss, due to the equation : DLimit/Limmax = DHp/Hpmax.
When your player is in a fury, all your attacks will be more powerfull !
The attack will use high powerfull routines : video, multi-planes, Dhz, Hdz, gravitric shield, complex trajectories, Zoom, Rotation, Transparency, ...

For the moment, we have made only the engine, and for the moment we haven't done the battle engine (which is quite complex). But the main points of the story is written.

Features : Video Complex trajectories Gravimetric shield 2,3 planes of scrolling Zoom rotation Transprency An hundred of characters. Scripts. Beautiful Graphims

As you can see, we want to make a very good RPG. So maybe we won't be able to get exctly what we dreams...

Download
Chrono Fantasy Source Code !! : click here
 
 

 
Survey

 
 

Quote

 
 

Partners

  .ti-fr
.Tinews
 
 



Previous page
-- Top of page
© TimeToTeam 2001, all rights reserved. All copies are strictely forbidden.
Designed by TechNIC.